It calculate like AR / VR will be Apple ’s “ next big thing ” . Cupertino makes no arcanum of AR being a significant area of interest , but remains silent about upcoming products .

Now the usually well - informed psychoanalyst Ming - Chi Kuo claims that Apple will launch an AR headset by the end of 2022 . But he designate that some things will be different to what was expected .

The analyst give some item of the twist that have not yet been circulate : Two processors are supposed to form the tenderness of the system . These admit an M - Class chip that will take care of calculation , while a more or less more powerful poker chip will keep in line the sensors and collect data from them . As a result a connexion to an iPhone or Mac will not be necessary .

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The design of the Power Management Unit ( PMU ) of the mellow - end processor will be alike to that of the M1 because it has the same computing powerfulness as the M1 , ” says Kuo in an investor note .

Augmented reality – and also virtual

However , the headset will not only complement the tangible environment with computing machine - generated information , but could also create completely virtual realities generated on two Sony - ply Micro OLED CRT screen with 4 K resolution . Hence this headset , and also the iPhone 14 , are expected to support WiFi 6E for high bandwidth , according to Kuo .

Kuo excuse this in further details : “ Apple ’s AR headset require a separate central processing unit , as the computing king of the detector is significantly higher than that of the iPhone . For illustration , the AR headset requires at least six to eight ocular module to at the same time provide users with continuous TV see - through AR services . In comparison , the iPhone requires up to three optical modules that die hard simultaneously and do not require continuous computing power . ”

Kuo says he believe that Apple ’s goal is to replace the iPhone within ten years with a headset and other result . ViaMacRumors .

New patent

In related to news , Apple World Today reportedearlier in Novemberon a letters patent that Apple recently filed and trace how computer - generated objects are output and moved on screens in practical realism and how to interact with them , including on Mac and iPad .

The sum-up of the app states in concrete terms : “ In accordance with some embodiment , an exemplary method for controlling the representations of virtual objects based on the respective user contexts , each corresponding to different location in a computer - generate reality environment ( CGR ) is describe . ”

This clause originally appeared onMacwelt . interlingual rendition by Karen Haslam .